Build a Space Shooter with MonoGame

Build a Space Shooter with MonoGame – 6

Now that we’re done with the classes for our game object’s, let’s create one more class for our menu buttons.  Add a new class named MenuButton.cs.  In that class, add the usual two using statements.  This class does not need to extend anything. Next, add the following fields and properties: Then we will add two

Build a Space Shooter with MonoGame – 4

Next let’s create a new class named Entity.cs.  The player spaceship and any other enemies in the game with inherit the properties of this class.  In our new Entity class, add a using statement for Microsoft.Xna.Framework.  Every entity will store the following information: is rotatable, scale, position, source origin, destination origin, and physics body.  Add

Build a Space Shooter with MonoGame – 3

Now, we know every game worth it’s money has a game state system of some sort.  I mean this as in, most games have a main menu, a play state, and a game over state.  Something like that. We will have to build this sort of system. For this, we will be utilizing the enum

Build a Space Shooter with MonoGame – 2

If Game1.cs is not already open in your code window, you can navigate to it via the Solution Explorer.  Once Game1.cs is displayed, add the following to the using statements at the top: using Microsoft.Xna.Framework.Audio; using System.Collections.Generic; using System; We will need the audio part of MonoGame in order to load and play our sounds.

Build a Space Shooter with MonoGame – 1

INTRODUCTION In this course, we will be creating a space shoot-em-up game with MonoGame!  MonoGame is an open-source implementation of XNA, and has a very active community surrounding it.  Before we get started, it will be important that you have MonoGame installed. If you need to install MonoGame on Windows, you can check out our

Build a Space Shooter with MonoGame – 5

The last two classes we’ll add will be devoted to the scrolling background system.  Create a new class, and name it ScrollingBackground.cs.  This class does not need to inherit anything.  It will still need the two usual using statements.  We will want to add two fields containing background textures and layers: The step is to