csharp game

Build a Space Shooter with MonoGame – 6

Now that we’re done with the classes for our game object’s, let’s create one more class for our menu buttons.  Add a new class named MenuButton.cs.  In that class, add the usual two using statements.  This class does not need to extend anything. Next, add the following fields and properties: Then we will add two

Build a Space Shooter with MonoGame – 4

Next let’s create a new class named Entity.cs.  The player spaceship and any other enemies in the game with inherit the properties of this class.  In our new Entity class, add a using statement for Microsoft.Xna.Framework.  Every entity will store the following information: is rotatable, scale, position, source origin, destination origin, and physics body.  Add